
Jedi Master Combo : : Yoda has a number of moves that leave opponents open for combos, but sadly doesn't have a lot of moves that can capitalize for impressive combos. The two attacks don't combo unless the first hit is a counter, but the difficulty in guarding the string makes it likely that they'll both connect anyway. If that wasn't difficult enough to guard, the second attack hits low, forcing your opponent to change his guard in the middle of the string. He is not available on PlayStation 3.Ītaru Combo : : With this attack, Yoda sort of fakes a high attack and hits mid instead. Yoda is available by default, but only on Xbox 360. To play it safe, stay grounded as much as possible and punish opponents from below. Yoda's Force usage should let you recover from some accidents by canceling jumping attacks into air dodges, and mastery of Yoda requires knowing the ins and outs of this canceling mechanic. As well, his 8-way-dodging is tricky and confusing at times, but also a bit of a liability when the fight gets to the edge of the ring as it's easy to accidentally jump out of the ring.

Many of his attacks require him to first jump, which puts him in danger of getting hit by high attack counters. As well, simply standing Yoda is immune to most high attacks as they float just over his head.īut being small isn't the only thing that makes Yoda unique. Some points of note: Yoda is the only character in Soulcalibur IV who cannot be grabbed (even attack throws don't really work on him), which means Yoda players can be pretty defensive with little worry of repercussion.

For more on the game, check out GameSpot's previous coverage.Characters don't get more unique than Yoda, who's play style seems to almost break the rules of Soulcalibur. In addition to new battle system, Soulcalibur IV will let fighters create their own custom characters with distinct looks and moves and will also feature online play. Soulcalibur IV continues the story begun in the first three fighter installments in the Soul Calibur/Soul Blade series, with Project Soul returning to development duties on the game. Screenshots released with the announcement reveal the two will both wield their respective red and green lightsabers, though no other details on how the two characters will play were given.

Namco Bandai today announced from the Consumer Electronics Show in Las Vegas that it would be partnering with LucasArts to add Darth Vader to the PlayStation 3 version's roster, with Yoda joining up with the Xbox 360 crew. However, with Soulcalibur IV slated to arrive this summer on both the Xbox 360 and PlayStation 3, the Japanese publisher felt a new round of iconic fighters was in order. With Soul Calibur III seeing a console-exclusive release on the PS2, Namco Bandai forwent the cameo route, instead throwing all three out-of-place fighters into the same ring.
YODA SOULCALIBUR PS2
Nintendo's iconic sword fighter Link wound up in the GC version, while Todd McFarlane's Spawn materialized in the Xbox game and Tekken's karate master Heihachi Mishima appeared in the PS2 game. When Soul Calibur II released for the PlayStation 2, GameCube, and Xbox in 2003, each version received an exclusive, and seemingly oddball addition to the game's fighter roster. Cameos are nothing new to Namco Bandai's long-running Soul Calibur fighting series.
